I recently had a problem on a job where no matter what we did, we could not control the left/right balance programmatically on two specific PC’s. We tried using various methods: Windows Media player API DirectSound APi WinMM.dll Praying None…
Client Socket Programming in C# using the built in libraries – a fully working production example Part 2
My previous article which you can find at http://blog.xploiter.com/index.php/2009/01/16/socket-programming-in-c-using-the-built-in-libraries-a-fully-working-production-example-part-1/ covered the creation of a solid production ready Socket Server written in C#. I promised to follow up with part 2 which would be a suitable client so without further ado, here we go
Socket Programming in C# using the built in libraries – a fully working production example Part 1
One of the things i’ve noticed over the last few months in particular is the lack of decent programming examples in C# for a suitable client/server socket solution that just works! I was working on a contract that needed a robust and stable communications mechanism between multiple PC’s on a closed network for a Railway Simulator and Aircraft Simulator I was working on.